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    <title>What Souls Games Taught Me About Systems Design</title>
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    <description>Not ten lessons, one: death is the default case, not the exception. It is the genre — Demon&#39;s Souls through Elden Ring, plus the soulslikes that copied its homework — that taught me to design systems around failure instead of bolting it on at the end. Here is what that looks like in actual code.</description>
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    <author>contact@kjaniec.dev (Krzysztof Janiec)</author>
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